"There has been research on concert halls ever since the most famous
ones were built, more than 100 years ago," he says, "but it is still a
mystery as to why some are better than others. And when a new concert
hall is built, it is still a mystery as to how it will sound." What
makes a good concert hall work? This is the question Prof. Lokki is
trying to answer. His research may even lead to a new form of multimedia
Augmented Reality, as well as better designs for auditoriums. "We need
more in-depth knowledge, using modelling, psychology, measurement, music
aesthetics and acoustics," he explains, "to measure and simulate the
behaviour of sound waves produced by 100 musicians in a complex physical
environment, and the effects for different audience members sitting in
different locations."
"Testing, testing, 1 - 2 - 3…"
But acoustic preferences – and even sound quality – are very
subjective, so how can we measure such things scientifically? "We needed
both subjective and objective measures," says Prof. Lokki. So he
decided to borrow some ideas from other fields that need to quantify
subjective opinions – the food and wine industries. "We asked listeners
to define their own terms to describe the sound quality of recordings
from different concert halls – 'bass', 'clarity', etc. – and give them
ratings. This leads to sensory profiles, and preference orders, for each
hall." But his team also needed to provide a standard by which to
measure these subjective opinions – how to make sure everyone is
reporting back on exactly the same sound qualities? This is where the
"empty orchestra" comes in. "We built a 'symphony orchestra simulator'
using 34 loudspeakers," explains Prof. Lokki. Each speaker is placed at
an identical location on each concert stage, and plays a studio
recording of an individual player and instrument. "They always play the
same piece of music, played by the same musicians, and then we record
the overall sound from identical seat positions in each hall – so the
only variable is the architecture." Then, the researchers invited 20
listeners for each study and played them the piece, while jumping from
seat to seat and from hall to hall by switching between recordings, "so
we can really compare the halls", he continues. The team have profiled
mainly Finnish halls to date – and have started on auditoriums across
Europe. And they are now working on mathematical models to complement
this qualitative research.
From simulating orchestras to simulating acoustics
This is multi-disciplinary research, which needs a sizeable team for
good results. ERC funding of the 'Physically-based Virtual Acoustics'
(PHDVIRTA) project has enabled Prof. Lokki to hire experts in various
fields: at first, four PhD students, now expanded to include three
postdocs. "Sound is not like light – it exists at wavelengths between
17m and 1.7cm – so echo delays, refraction due to corners, and wall
vibrations are all factors – and full computer simulation of each hall
is still a long way off," explains Prof. Lokki. "But thanks to our
measurements, we can reproduce the specific effects that reduce bass,
for example, and our 3D simulations can show that, say, staircases in
specific locations will act as filters and affect speech
intelligibility." The researchers can produce visualisations of sound
energy – tracking reflections, their directions, and identifying the
relevant surfaces – and superimpose these on plans and drawings. This
could provide valuable advice on the construction of new concert halls,
auditoriums and even libraries or shopping centres. "As another
application, we are working on Augmented Reality for sound with the
Nokia Research Centre," he continues. "Visual AR uses smartphones or
Google glasses, but we can use a microphone to turn headphones
'transparent' – the opposite of noise cancellation – and apply this to,
say, a three-way phone conversation that fades out as you approach the
people you are speaking to. Or you could use it to enhance your acoustic
environment. "In addition, we have provided hundreds of downloads of
our music files from the orchestra simulator, and these are now being
used to build on our research all over the world," he concludes.
- Source: Prof. Tapio Lokki
- Project coordinator: Department of Media Technology, Aalto University School of Science, (Finland)
- Project title: Physically-based virtual acoustics
- Project acronym: PHDVIRTA
-
PHDVIRTA project website- FP7 funding programme (ERC call):Starting Grant 2007
- EC funding:EUR 880 000
- Project duration: 5 years 11 months
- Selected publications:
-
"Concert hall acoustics assessment with individually elicited
attributes", J. Acoust. Soc. Am., Volume 130, Issue 2, (2011); Tapio
Lokki, Jukka Pätynen, Antti Kuusinen, Heikki Vertanen & Sakari
Tervo; pp. 835-849
- "Disentangling preference ratings of concert
hall acoustics using subjective sensory profiles," Journal of the
Acoustical Society of America, Volume 132, Issue 5, (2012); Tapio Lokki,
Jukka Pätynen, Antti Kuusinen & Sakari Tervo; pp. 3148-3161
-
"Temporal Differences in String Bowing of Symphony Orchestra Players",
Journal of New Music Research, Volume 41, Issue 3, (2012); Jukka
Pätynen, Sakari Tervo & Tapio Lokki; pp. 223-237