Information technologies have long had an association with the human
brain: the old simple explanation of a computer was that 'it's like a
sort of electronic brain'. But computers have rapidly become so
ubiquitous that nowadays the beginner's explanation of the brain is
often that 'it's like a kind of biological computer'.
Commenting on this year's announcement of EUR 150 million of funding
for brain-related ICT research projects, Neelie Kroes, Vice President
of the European Commission responsible for the Digital Agenda for
Europe, said, 'Despite great progress over recent decades, there is much
more still to be discovered: from computers that think like our brains
do - like computer networks that replicate brain structure to better
cope with "big data" - to detecting and curing the brain disorders that
affect up to one third of Europeans each year, from Alzheimer's and
autism to schizophrenia.'
Brain box
Understanding the human brain is therefore one of the greatest
challenges facing 21st century science. Ambitious new projects in the
EU, the
Future and Emerging Technology scheme (FET) Flagship
'Human Brain Project'
(HBP), and in the US, the BRAIN project, are now starting to try to
meet this challenge, with the hope of gaining profound insights into
what makes us human, developing new treatments for brain diseases and
building revolutionary new computing technologies.
The HBP's first goal is to build an integrated system of ICT-based
research platforms, providing neuroscientists, medical researchers and
technology developers with access to the innovative tools and services
that could radically accelerate the pace of their research. The project
will receive around EUR 1 billion in funding over 10 years, and will
work closely with
President Obama's new initiative on 'Brain Activity Mapping' (BAM), worth $100 million in its first year alone.
The HBP's second goal is therefore to trigger and drive a global,
collaborative effort that uses these platforms to address fundamental
issues in neuroscience, medicine and computing. The end result should be
not only a new understanding of the brain but also transformational new
ICT. For example, the brain manages billions of processing units
connected via kilometres of fibres and trillions of synapses, while
consuming no more power than a light bulb. Understanding this could
transform our computer power and help build a new ICT infrastructure.
Brain boxes: humans helping computers
We all know that modern life presents us with a dizzying range of
information, from supermarkets to online advertising, and often demands
quick decision-making in busy streets or shops. Perhaps surprisingly,
these challenges have similarities in a range of sciences, such as
astronomy, neuroscience, archaeology, history and economics.
In these areas, experts need to make sense of and find meaning in very large and complex data sets. The
CEEDS
project is working on new tools for 'human-computer interaction' (HCI)
that aim to help both everyday decision-making and scientific
information analysis. The team's approach uses new 'synthetic reality'
(SR) systems to help people browse large data sets consciously, while
also exploiting the power and potential of the unconscious mind.
We are only aware of a small subset of the information we receive
from our senses, but our brains still process the rest - and are very
good at subconsciously detecting patterns. CEEDS therefore plans to look
for signs of discovery or surprise in these subconscious processes,
using wearable technologies that measure people's reactions to
visualisations of large data sets in SR environments. The system will
then direct users to areas of potential interest in the visualisations
and guide their discovery of patterns and meaning in the data sets.
By unlocking the power of the subconscious, CEEDS will help users
find patterns or signals hidden in large quantities of data. This new
'confluent technology' - where the computer and the user are integrated
parts of a system - could even enable multiple users to link together
and create a collective discovery system.
CEEDS is helping computers and humans to work together, but the
BRAINSCALES
project is helping computers 'think' more like humans. Our brains work
at different scales simultaneously: from individual neurons to large
areas devoted to functions like sight or smell, and from milliseconds
(physical reactions) to hours or days (learning). The project team is
using simulations on ultra-fast supercomputers to build 'an artificial
synthesis of cortical-like cognitive skills', and is developing a
'non-von Neumann hardware architecture'.
Traditional computers are based on the 'von Neumann' architecture
familiar to us from dealing with our PCs, using separated memory/storage
and processing units. But by using structures that mimic the
multi-scale functioning of the human brain, the team have designed a
non-von Neumann computing device. As well as having applications outside
the realm of brain-science, this work by the BRAINSCALES project helped
in the preparation of the FET
Human Brain Project .
Similarly, the
REALNET
project aims to develop the first realistic real-time model of the
'cerebellum' - a part of the brain with an important role in motor
control and involved in cognitive functions such as attention and
language. The team is developing specific chips and imaging techniques
to take neurophysiological recordings from neurons in the cerebellum.
The end result will be a realistic neuronal network based on
anatomical and physiological data, connected to both simulated and real
robots to evaluate its functioning. REALNET aims to provide a radically
new view on the computation carried out in central brain circuits -
laying the basis for new technological applications in sensing, motor
control and cognitive systems.
Mind control: computers helping humans
As well as learning how the brain works - and copying it - ICT brain
research is working towards making into reality a dream as old as fairy
tales and daydreams: control of the physical world by the mind alone -
moving objects just by thinking.
One of the biggest contributions brain research could make is to
help the wheelchair-bound victims of car accidents or people suffering
full-body paralysis or locked-in syndrome. Millions of Europeans have
some form of motor disability that restricts their ability to move,
interact or communicate with others.
The
BRAINABLE project is a
three-year initiative supported by EUR 2.3 million in funding to develop
and integrate advanced 'brain-computer interface' (BCI) systems,
'ambient intelligence' (AmI), 'virtual reality' (VR) and other
technologies that, when used in combination, promise unprecedented
autonomy for those with such disabilities.
'Our aim is to give people with motor disabilities as much autonomy
as technology currently allows and in turn greatly improve their quality
of life,' says Felip Miralles at Barcelona Digital Technology Centre, a
Spanish ICT research centre, who is coordinating the project.
By combining BCI and other assistive technologies, the researchers
have enabled users to remotely control a robot and manoeuvre it around
the house, and improved such patients' ability to communicate with
people. The BRAINABLE researchers are overcoming the slow reaction
speeds of previous systems by embedding intelligence into their
platform, so that the system understands the user's context and habits
and can act proactively. The platform even enables simplified access to
social networking platforms such as Twitter and Facebook, which are
becoming increasingly important tools in helping disabled people
overcome social isolation.
In another, dramatic application of BCI technology, the EU-funded
MINDWALKER
project could help the thousands of people in Europe paralysed by a
spinal-cord injury. The project's mind-controlled robotic exoskeleton
should help such patients walk again - and could also assist in the
rehabilitation of stroke victims or astronauts who need to rebuild their
muscles after long periods in space.
Most BCI systems are either invasive, with electrodes placed
directly into brain tissue, or require users to wear a 'wet' cap on
their head, using special gels to reduce electrical resistance.
MINDWALKER uses a 'dry' technology with electronics to amplify and
optimise the brain's signals.
'The dry EEG cap can be placed by the subject on their head by
themselves in less than a minute, just like a swimming cap,' explains
Michel Ilzkovitz, the project coordinator at Space Applications Services
in Belgium.
In addition, the project team have developed a new walking strategy
which differs from most previous exoskeletons, which are designed to be
balanced when stationary and to move slowly by very small steps.
MINDWALKER uses a controlled loss of balance in the walking direction
which replicates the way humans actually walk.
'This approach is called "limit-cycle walking" and has been
implemented using "model-predictive control" to predict the behaviour of
the user and exoskeleton, and control the exoskeleton during the walk,'
Mr Ilzkovitz says. Greater efficiency means that the exoskeleton has a
longer range and lighter battery packs.
Physical disabilities do not just limit mobility, they can also
leave people socially isolated and unable to make the most of the modern
networked world. The
ASTERICS
project has been developing a support platform that facilitates and
improves communication for people with motor disabilities in their upper
limbs by combining BCIs and computer vision with basic actuators to
control a computer system.
By the time it ended in December 2012, the project had developed a
product that allows access to different devices - such as PCs, mobile
phones and smart-home devices - with its functionalities integrated in a
platform that can be adapted to each user. It is available both as
open-source software and as a preconfigured device sold through
distributors.
These kinds of prosthetics have the potential to change thousands of lives for the better. In
the second part of this article we will look at some of the other medical applications of the brain-related ICT research being funded by the European Union.
The projects featured in this article have been supported by the
Competitive and Innovation Programme's (CIP) ICT-Policy Support scheme
or the Seventh Framework Programme (FP7) for research.
Link to project on CORDIS:
-
FP7 on CORDIS-
CEEDS project factsheet on CORDIS-
BRAINSCALES project factsheet on CORDIS-
REALNET project factsheet on CORDIS-
BRAINABLE project factsheet on CORDIS-
MINDWALKER project factsheet on CORDIS-
ASTERICS project factsheet on CORDIS
Link to project's website:
-
Human Brain Project website-
'Collective experience of empathic data systems' project website-
'Brain-inspired multiscale computation in neuromorphic hybrid systems' project website-
'Realistic real-time networks: computation dynamics in the cerebellum' project website-
'Autonomy
and social inclusion through mixed reality "brain-computer interfaces":
Connecting the disabled to their physical and social world' project
website-
'Mind controlled orthosis and VR training environment for walk empowering' project website-
'Assistive technology rapid integration and construction set' project website
Links to related news and articles:
-
Commissioner Kroes' blog post on the European Month of the Brain: 'the EU and US putting our grey matter together'-
EC Press Release: EUR 150 million for brain research launches EU 'Month of the Brain'-
EC Q&A Memo: Questions and answers on 'European Month of the Brain'-
EC Website on the 'European Month of the Brain', May 2013-
Events as part of the 'European Month of the Brain', May 2013-
'Enhanced brain-computer interface promises unparalleled autonomy for disabled'-
'Mind-controlled exoskeleton to help disabled people walk again'
Other links:
-
European Commission's Digital Agenda website